Sunday, May 30, 2010

Shreya Shetty

Shreya Shetty









Shreya Shetty, A BFA from J.J School of Fine Arts brushed up her creativity while wanting to be a Veterinary Surgeon. After a years break which she calls the most constructive she knew she wanted to be an artist. Later trying her hand on digital painting she matured as an artist and now creates master pieces.





























Brief intro about Shreya yourself and how she got started in the field?

I sort of slipped into art. I never really thought about being a full time artist when I grew up(I was more focused on being a Veterinary Surgeon) but unfortunately that didn't work out. I took a year's break then, which was the most constructive year of my life. I read a lot and I drew a lot based on the stuff I read, and that's when I realized that drawing was what I wanted to do. I entered an art school with every intention of becoming a portrait artist, and 4 years later after briefly dabbling with the idea of doing non-representational art professionally, I find I still enjoy painting people the most. I graduated with a B.F.A. (Painting) in May 2006.
I was introduced to the world of digital art when I was in the second year of art school through online communities like Elfwood, Epilogue and DeviantArt. I remember thinking that it might be fun to play and experiment with, but I could never seriously paint that way (I had my mind set on being a traditional portrait artist). But I've very gladly proved myself wrong and I have been hooked on to it ever since!























































































Shreya tell us a bit of the way you work on your art.? And What and/or who inspires you ?

I'd highly recommend painting traditionally to all those who want to paint digitally; it instills a lot of diligence and discipline and because you are not spoiled by undos and layers, makes you plan your artwork better. When I was younger, I admired the works of artists who mainly dealt with superrealism but now I feel it can make the artwork very bland and emotionally detached. I'd like to find a good balance between skill and emotion, artwork that is profound and that can move one as well as artwork that is visually interesting. Nowadays I find myself influenced by and taking inspiration from pieces that have strong color and value compositions, moods, strong designs and such, regardless of the style. There are way too many artists to name here, but I think there's enough to learn from all the good artists out there and I try and pick what I like from each and try and assimilate that into my work.





































































how Shreya start your art work when a concept is given to you?

Once I decide on the concept, I usually do a lot of sketches with various compositions, colour studies and such, depending on what the concept is. Then I start collecting reference, this could mean I scour websites to look for images or I shoot some of my own. References could be for colors, forms, lighting etc. I also look through a lot of paintings of a similar genre to get inspired. Once I have my entire material ready, start painting!






































































































































































































































































the most influential piece of advice that Shreya have received in your art career till now?

I had one teacher who had one thing to say everytime I asked for help - "Observe carefully!” It was very frustrating back then but now I know what it really means. Sometimes we have fixed notions in our head- this is what an eye looks like, this is what a hand looks like. I think that limits our ability to evolve our art. So observe carefully really means, see with eyes, dissect what you see and use it in your art. I think that as mystical as it sounds, once I understood my growth was a lot more rapid and focused.
Also, experiment (a LOT!) and practice, practice, practice. Draw and paint everyday and don't be afraid to try out new things- there is so much to gain and nothing to lose. Do master-copies of artists you admire, it's a great way to get used to the tools and to study and develop your skill.
































































































Shreyas Blog: http://compostmentis.blogspot.com/

Thursday, May 27, 2010

Rigging tutorials in maya









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The first video in chapter one will act as an introduction to Maya's DG and DAG nodes. Maya's node-based architecture is discussed and the user is shown how to create advanced connections.
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Maya's joint tool is discussed in detail. Kiaran will guide the user through the often misunderstood concept of joint orientation. After learning about how to properly orient Maya joints, the user is shown a trick for placing joints in a perfect line.
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The concepts of inverse and forward kinematics are discussed in detail. The user is shown all three of Maya's different IK solvers. The single chain, rotate plane and spline IK solvers are demonstrated and discussed. The concept of an IK/FK switch is demonstrated on the Goblin creature.
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To create creature rigs that are much more user friendly, this video will show the user how to create and connect iconic representation.
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In order to ensure a smooth creature pipeline, the problem of hypergraph organization is discussed. Other pipeline issues are addressed including problems associated with animation transfer and multi-resolution rigs.
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This tutorial video covers the creation of a no-flip IK knee rig. This type of setup creates a pole-vectorless IK leg setup with no flipping and better control.
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This tutorial video demonstrates the process of creating a classic IK/FK switch. The user is shown how to rig a three joint chain setup that creates smooth blending from IK to FK.
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This tutorial video introduces the concept of a reverse foot setup. This setup enables an animator to control the motion of a foot controlled with inverse kinematics. The setup in this video uses a hierarchy of null group nodes to create a system of control.
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This tutorial videos demonstrates a setup that can be used to simulate the complex interaction between the radius and ulna. The advantage with this setup is that it is very simple, easy to setup and very easy to use.
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In this video, Kiaran will guide users with no experience in MEL scripting to bring them up to speed. You will be introduced to the concept of a command, a variable and MEL procedures.
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As the first full MEL demonstration, this video covers the creation of an auto-rigging script that will create an IK/FK leg with a reverse foot. Users are shown the basics of organizing a script into a procedure. New MEL programmers will be interested to see how basic concepts like variables, arrays and procedures can be combined to create a truly powerful, production ready auto-rigging solution.
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In this tutorial, Kiaran will introduce the concept of a stretchy joint chain. Users will be shown how to use a MEL expression in conjunction with a distance measure tool to create a joint chain that will stretch.
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This tutorial will act as an introduction to utility nodes. Users who are unfamiliar with utility nodes will be shown how to simulate the MEL expression from the previous video using only utility nodes. No MEL expressions or measure tools are used.
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This tutorial demonstrates how to use the cgTkStretchyIk.mel script. This script will enable setup artists to create a utility node-based stretchy IK chain with the click of a button.
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This tutorial demonstrates the process of creating a stretchy IK/FK spine rig. This spine setup uses a stretchy spline IK solver and a MEL expression to control the twisting motion.
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The second MEL demonstration covers the creation of the cgTkStretchyIk.mel script. In this videos, users are introduced to a multiple procedure script file that utilizes vector data types and basic vector maths to create a stretchy joint chain .
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The first video in chapter three introduces the user to dynamic joint chains. Kiaran demonstrates how to use Maya Unlimited's Hair dynamics to affect a joint chain. This setup is the foundation for the cgTkDynChain.mel script.
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In this exercise, the user is guided through the proper use of the cgTkDynChain script file. This script will automatically create a hair driven dynamic joint chain.
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In the third video in chapter three, Kiaran will show you how to rig a dynamic joint chain using a spline IK solver, and Maya's soft bodies. To keep the entire chain together and facilitate the attachment to a rig hierarchy, the user is shown how to create soft body springs.
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This dynamic joint chain is very similar to the setup from the previous video with the exception of not using springs. This chain is held together using goal weights. This tutorial demonstrates how goal weights can be used to create a floppy antenna.
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Like the previous tutorial, this one creates a floppy antenna but it does so using Maya's jiggle deformer. Users are shown how to apply the deformer to a spline IK setup and then adjust the behavior of the jiggle CV's using the component editor.
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This video is an excellent demonstration of the power of MEL expressions. Kiaran will guide the user through the process of programming a joint chain to behave like a piece of seaweed. The resulting animation is completely procedural and can be adjusted with ease.
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In the third MEL scripting video, the user will be guided through the inner workings of the cgTKDynChain.mel script. This script is somewhat more complicate from the script in chapter two. Users will be show how to create advanced connections and be given insight and tips on how to integrate their processes into the Maya environment.
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The first video in chapter four will show users how to model and apply facial blendshapes. This video demonstrates the proper use of Maya's soft modification and polygon sculpting modeling tools. Users are also shown how to use a script to mirror blendshapes, effectively reducing the amount of modeling work by half.
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Users who are curious about how to accurately place the joint for the face will find this video particularly interesting. After using a custom script to aid the eye joint placement, Kiaran will go on to demonstrate some work flow ideas for painting jaw weights. Users will be shown how to create a fleshy, organic, jaw quickly and easily.
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This video begins by guiding the user through the Zuckafa character's facial interface. After discussing all of the rig's features, Kiaran demonstrates how a soft-curve interface is created.
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A soft eye rig can greatly enhance the believability of a creature's facial animation. This video demonstrates how to create a setup that will bring the eyes to life. Users are shown how to connect an interface to joint and blendshapes via MEL expressions and set driven keys. This is all done with the help of MEL to automate the process.
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In this video, Jake Callery demonstrates how to use the MEL script from chapter five. Users will see how to quickly and easily save out an animation file for a creature rig, load the animation file and copy animation between characters. Jake gives users an inside look at a custom file format and the inner workings of the animation copy script.
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The first video in chapter six introduces users to the basic concept of pose space deformation. Users are shown how to prepare a create mesh for use with the cgTKShapeBuild.mel script file. This allows the setup artist to sculpt corrective fixes for any pose. Users are then guided through the process of setting up these shapes and attaching the interpolation of the correction to the rotation of a joint.
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Pose space deformation relies on being able to accurately describe a pose. This is simple for a single axis joint, but things get more complicated on complex joints like wrists and shoulders. IN this video, Kiaran provides a solid explanation of the problem and provides a solution in the form of a MEL expression.
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As a practical example of pose space deformation, this video provides an insightful look at the creation of an inter-flesh collision. The user is guided through the process of setting up Dassak's calve to bulge and compress when squished against the thigh .
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The last video in chapter six provides a full, production ready, solution for creating dynamic fat and muscle jiggle. The Dassak creature is first rigged with jiggle joints, then these joints are made dynamic. After finessing the behavior of the dynamic deformations, the entire effect is baked out using cgTkDynChain.mel .
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CG Toolkit - The Art of Rigging, Volume II
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The first video in chapter one will introduce you to the SP-23 robot and the production used throughout the rest of this book. After taking a look at the concept art and disussing the idea behind the SP-23, you will get a first glimpse of the final high-res model before rigging.
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This second video will quide you through the complex SP-23 model. Kiaran will discuss all of the various peices and give you an idea of what's to come.
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To coincide with the first exercise in the book, this video demonstrates the technique used to organize the extremely complex SP-23 model. Once the various peices are organized, the task of rigging the model becomes much easier.
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At the beginning of every production, it is important to determine what, if any, tools you will need to complete the job. This video will introduce you to the myriad of MEL scripts developed for this production.
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The 'pipeline' describes the path that your images will take from concept to completion. This video is a quick overview of the pipeline used in this production.
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The Creation of cgTkMirrorAnim.mel. As the first MEL lesson in this book, this video will go through a complete script dissection. Kiaran will guide you line-by-line to discuss how a simple workflow tool can be developed using MEL.
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In this tutorial, Kiaran discusses the history of NURBS surfaces and their place in a modern production.
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This lecture includes discussion on the many ways to use polygon surfaces plus several different techniques for smoothing your surfaces. As a bonus, Kiaran guides the user through the creation of a MEL expression for automatically smoothing your meshes based on the distance from the camera. This includes coverage of some very useful mathematical principles.
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This video includes coverage and discussion of subdivision surfaces and their role in a modern pipeline.
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Proxy rigs are used to provide fast feedback (realtime) for animators. This videos shows how we simplified the SP-23 model and how the same idea can be applied to an organic creature (Leon).
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The first lecture in chapter three will show you the finished animation rig setup. Kiaran demonstrates all of the different features and will leave you with an understanding of the direction for the rest of the chapter.
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Learn how the joints were accurately placed in the SP-23 model. Kiaran will go-on to show you how they were then oriented properly, with an explanation of how to setup rotation orders to help avoid gimbal lock.
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Learn how the FK peices of the robot's leg were rigged with this simple lecture that guides you through exercise 3.1 from the book.
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See how to use the custom-built pickwalking script to add custom pick walking functionality to your animation rigs. After seeing how to use the script, Kiaran will guide you through, line-by-line, (of cgTkPickwalker.mel) to show you exactly how the script works.
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Learn how to harness these oft-misunderstood features of the MEL language to create truly interactive rigs. Kiaran will show you how to embed a UI before dissecting a full script node/job combo that was used on the SP-23 animation rig.
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To animate the SP-23 rig, animators directly grab the peices they wish to manipulate. This creates nice, clean, easy-to-use animation rigs. Learn how the technique works, and then follow Kiaran as he dissects a script that will setup these controllers automatically.
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This video demonstrates how we rigged the robot's somewhat troublesome leg so that the animator could pose it in an IK fashion. Watch as Kiaran shows how IK setups can be constrained in interesting ways to provide good control.
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This video quickly demonstrates how the various FK peices on the robot were rigged. Kiaran first imports the joint layout, attaches the controller objects, set's up the pick walking relationships and finally uses a script node to add some interactivity to the rig.
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This video starts by showing you how to use the cgTkQuickSDK.mel script to quickly and easily batch process set driven keys across multiple objects. Once you have seen how the script is used, Kiaran will dive into the script and discuss the MEL code, line-by-line.
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Follow along as Kiaran demonstrates all of the features in the high-resolution rig.
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Learn how to rig pistons that realistically slide and compress. These techniques can be applied to all of the pistons throughout the SP-23. After seeing how they are rigged, Kiaran will show you the finished product on the SP-23 head pistons.
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This lesson will introduce you to the cgTkDynChain.mel script. Newly updated for this book, this script will enable you to create dynamic joint chains that flop around realistically. These chains can then be tweaked, set to collide and finally have their animation baked to keyframes. All of this is demonstrated in this lecture.
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In this video, Kiaran will demonstrate the technique used to rig the springs on the robots shock absorbers. By using a wire deformer and the spiral script, we can create a spring shape that maintains it's intial girth while stretching. Finally, we write an expression to drive it automatically with the leg.
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This tutorial shows some of the tricks we used to enable our machines to render the robot without crashing. Learn how to setup mental ray's memory management and render from the command line to save precious system resources.
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This video describes how to setup a render pass for ambient occlusion using mental ray for Maya 6.0 and 7.0. Finally, we will render a peice of the robot and show you the end result.
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This lecture demonstrates the lighting and shading techniques used to generate the renders seen throughout the book.
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After finally generating our ambient occlusion and color passes, we are ready to composite them together. This lecture will show you how this is done with Adobe Photoshop.
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Learn how to prepare your model to be bound to a skeleton with smooth binding. In this lecture, Kiaran will discuss how smooth binding works and why it works the way it does. Topics include weight normalization, the component editor and the paint weights tool.
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This lecture picks-upo where the last one left. Kiaran will demonstrate techniques for designing believable deformations with the paint weights tool. See how to paint the pesky shoulder area as demonstrated on the Leon troll creature.
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This video demonstrates how to use the jcAnimCS script. We start with a walk cycle on the animation rig, and then store this animation to a file on the hard drive. Finally, this animation is copied to the render rig.
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Starting where the previous video left-off, this lecture will show how to tweak the dynamics on the robot's wires and prepare the file for rendering by baking the dynamics into keyframes.
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http://rapidshare.com/files/133084312/CGToolKit-ArtOfRigII.iso.047
http://rapidshare.com/files/133082951/CGToolKit-ArtOfRigII.iso.048


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12


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http://uploaded.to/file/r42jfe/CGToolKit-ArtOfRigII.iso.048


----------------------------------------------







CG ToolKit: Art Of Rigging (3 Vol)

http://hotfile.com/dl/24908049/d39d442/TAoR.part01.rar.html
http://hotfile.com/dl/24908078/0e6c34f/TAoR.part02.rar.html
http://hotfile.com/dl/24908080/5439500/TAoR.part03.rar.html
http://hotfile.com/dl/24908085/e98dff2/TAoR.part04.rar.html
http://hotfile.com/dl/24908111/575d920/TAoR.part05.rar.html
http://hotfile.com/dl/24908137/af3159d/TAoR.part06.rar.html
http://hotfile.com/dl/24908153/df0924b/TAoR.part07.rar.html
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http://hotfile.com/dl/24909645/fd4a481/TAoR.part61.rar.html
CG Toolkit's The Art Of Rigging: Volume I, II, III and The making Leon.
CG Toolkit's The Art Of Rigging: Volume I, II, III and The making Leon.
CG Toolkit's The Art Of Rigging: Volume I, II, III and The making Leon.
The following list of tutorial videos are arranged according to the different chapters in the book.

The Art Of Rigging: Volume I
CG Toolkit's The Art Of Rigging: Volume I, II, III and The making Leon.

http://rapidshare.com/files/271258621/CGToolKit-ArtOfRigI.iso.001
http://rapidshare.com/files/271239182/CGToolKit-ArtOfRigI.iso.002
http://rapidshare.com/files/271254349/CGToolKit-ArtOfRigI.iso.003
http://rapidshare.com/files/271260057/CGToolKit-ArtOfRigI.iso.004
http://rapidshare.com/files/271253908/CGToolKit-ArtOfRigI.iso.005
http://rapidshare.com/files/271240027/CGToolKit-ArtOfRigI.iso.006
http://rapidshare.com/files/271259656/CGToolKit-ArtOfRigI.iso.007
http://rapidshare.com/files/271240014/CGToolKit-ArtOfRigI.iso.008
http://rapidshare.com/files/271261861/CGToolKit-ArtOfRigI.iso.009
http://rapidshare.com/files/271257499/CGToolKit-ArtOfRigI.iso.010
http://rapidshare.com/files/271257646/CGToolKit-ArtOfRigI.iso.011
http://rapidshare.com/files/271258680/CGToolKit-ArtOfRigI.iso.012
http://rapidshare.com/files/271238100/CGToolKit-ArtOfRigI.iso.013
http://rapidshare.com/files/271261520/CGToolKit-ArtOfRigI.iso.014
http://rapidshare.com/files/271261314/CGToolKit-ArtOfRigI.iso.015
http://rapidshare.com/files/271255232/CGToolKit-ArtOfRigI.iso.016
http://rapidshare.com/files/271258978/CGToolKit-ArtOfRigI.iso.017
http://rapidshare.com/files/271257985/CGToolKit-ArtOfRigI.iso.018
http://rapidshare.com/files/271255322/CGToolKit-ArtOfRigI.iso.019
http://rapidshare.com/files/271256688/CGToolKit-ArtOfRigI.iso.020
http://rapidshare.com/files/271253907/CGToolKit-ArtOfRigI.iso.021
http://rapidshare.com/files/271256472/CGToolKit-ArtOfRigI.iso.022
http://rapidshare.com/files/271253121/CGToolKit-ArtOfRigI.iso.023
http://rapidshare.com/files/271262719/CGToolKit-ArtOfRigI.iso.024
http://rapidshare.com/files/271256336/CGToolKit-ArtOfRigI.iso.025
http://rapidshare.com/files/271254959/CGToolKit-ArtOfRigI.iso.026
http://rapidshare.com/files/271262078/CGToolKit-ArtOfRigI.iso.027
http://rapidshare.com/files/271255307/CGToolKit-ArtOfRigI.iso.028
http://rapidshare.com/files/271255558/CGToolKit-ArtOfRigI.iso.029
http://rapidshare.com/files/271258356/CGToolKit-ArtOfRigI.iso.030
http://rapidshare.com/files/271240428/CGToolKit-ArtOfRigI.iso.031
http://rapidshare.com/files/271262014/CGToolKit-ArtOfRigI.iso.032
http://rapidshare.com/files/271253729/CGToolKit-ArtOfRigI.iso.033



The Art Of Rigging: Volume II
CG Toolkit's The Art Of Rigging: Volume I, II, III and The making Leon.

http://rapidshare.com/files/271249625/CGToolKit-ArtOfRigII.iso.001
http://rapidshare.com/files/271247922/CGToolKit-ArtOfRigII.iso.002
http://rapidshare.com/files/271240054/CGToolKit-ArtOfRigII.iso.003
http://rapidshare.com/files/271250425/CGToolKit-ArtOfRigII.iso.004
http://rapidshare.com/files/271243111/CGToolKit-ArtOfRigII.iso.005
http://rapidshare.com/files/271244372/CGToolKit-ArtOfRigII.iso.006
http://rapidshare.com/files/271245862/CGToolKit-ArtOfRigII.iso.007
http://rapidshare.com/files/271247083/CGToolKit-ArtOfRigII.iso.008
http://rapidshare.com/files/271240236/CGToolKit-ArtOfRigII.iso.009
http://rapidshare.com/files/271246892/CGToolKit-ArtOfRigII.iso.010
http://rapidshare.com/files/271243151/CGToolKit-ArtOfRigII.iso.011
http://rapidshare.com/files/271249245/CGToolKit-ArtOfRigII.iso.012
http://rapidshare.com/files/271247455/CGToolKit-ArtOfRigII.iso.013
http://rapidshare.com/files/271245183/CGToolKit-ArtOfRigII.iso.014
http://rapidshare.com/files/271244501/CGToolKit-ArtOfRigII.iso.015
http://rapidshare.com/files/271251750/CGToolKit-ArtOfRigII.iso.016
http://rapidshare.com/files/271244145/CGToolKit-ArtOfRigII.iso.017
http://rapidshare.com/files/271245561/CGToolKit-ArtOfRigII.iso.018
http://rapidshare.com/files/271243199/CGToolKit-ArtOfRigII.iso.019
http://rapidshare.com/files/271248659/CGToolKit-ArtOfRigII.iso.020
http://rapidshare.com/files/271246206/CGToolKit-ArtOfRigII.iso.021
http://rapidshare.com/files/271247822/CGToolKit-ArtOfRigII.iso.022
http://rapidshare.com/files/271246622/CGToolKit-ArtOfRigII.iso.023
http://rapidshare.com/files/271248141/CGToolKit-ArtOfRigII.iso.024
http://rapidshare.com/files/271247396/CGToolKit-ArtOfRigII.iso.025
http://rapidshare.com/files/271249734/CGToolKit-ArtOfRigII.iso.026
http://rapidshare.com/files/271246655/CGToolKit-ArtOfRigII.iso.027
http://rapidshare.com/files/271243615/CGToolKit-ArtOfRigII.iso.028
http://rapidshare.com/files/271250430/CGToolKit-ArtOfRigII.iso.029
http://rapidshare.com/files/271240729/CGToolKit-ArtOfRigII.iso.030
http://rapidshare.com/files/271242408/CGToolKit-ArtOfRigII.iso.031
http://rapidshare.com/files/271248412/CGToolKit-ArtOfRigII.iso.032
http://rapidshare.com/files/271240965/CGToolKit-ArtOfRigII.iso.033
http://rapidshare.com/files/271243677/CGToolKit-ArtOfRigII.iso.034
http://rapidshare.com/files/271242630/CGToolKit-ArtOfRigII.iso.035
http://rapidshare.com/files/271247592/CGToolKit-ArtOfRigII.iso.036
http://rapidshare.com/files/271251587/CGToolKit-ArtOfRigII.iso.037
http://rapidshare.com/files/271243431/CGToolKit-ArtOfRigII.iso.038
http://rapidshare.com/files/271244070/CGToolKit-ArtOfRigII.iso.039
http://rapidshare.com/files/271251931/CGToolKit-ArtOfRigII.iso.040
http://rapidshare.com/files/271245103/CGToolKit-ArtOfRigII.iso.041
http://rapidshare.com/files/271251969/CGToolKit-ArtOfRigII.iso.042
http://rapidshare.com/files/271242906/CGToolKit-ArtOfRigII.iso.043
http://rapidshare.com/files/271249492/CGToolKit-ArtOfRigII.iso.044
http://rapidshare.com/files/271247136/CGToolKit-ArtOfRigII.iso.045
http://rapidshare.com/files/271245412/CGToolKit-ArtOfRigII.iso.046
http://rapidshare.com/files/271246883/CGToolKit-ArtOfRigII.iso.047
http://rapidshare.com/files/271243251/CGToolKit-ArtOfRigII.iso.048





The Art Of Rigging: Volume III
CG Toolkit's The Art Of Rigging: Volume I, II, III and The making Leon.


http://rapidshare.com/files/271253663/CGToolKit-ArtOfRigIII.iso.001
http://rapidshare.com/files/271246471/CGToolKit-ArtOfRigIII.iso.002
http://rapidshare.com/files/271243583/CGToolKit-ArtOfRigIII.iso.003
http://rapidshare.com/files/271243462/CGToolKit-ArtOfRigIII.iso.004
http://rapidshare.com/files/271245633/CGToolKit-ArtOfRigIII.iso.005
http://rapidshare.com/files/271255015/CGToolKit-ArtOfRigIII.iso.006
http://rapidshare.com/files/271256571/CGToolKit-ArtOfRigIII.iso.007
http://rapidshare.com/files/271248378/CGToolKit-ArtOfRigIII.iso.008
http://rapidshare.com/files/271249371/CGToolKit-ArtOfRigIII.iso.009
http://rapidshare.com/files/271241977/CGToolKit-ArtOfRigIII.iso.010
http://rapidshare.com/files/271247928/CGToolKit-ArtOfRigIII.iso.011
http://rapidshare.com/files/271247958/CGToolKit-ArtOfRigIII.iso.012
http://rapidshare.com/files/271246346/CGToolKit-ArtOfRigIII.iso.013
http://rapidshare.com/files/271255521/CGToolKit-ArtOfRigIII.iso.014
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http://rapidshare.com/files/271244389/CGToolKit-ArtOfRigIII.iso.049





CG Toolkit's The making of LEON
CG Toolkit's The Art Of Rigging: Volume I, II, III and The making Leon.

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http://rapidshare.com/files/271240161/CGTOOLKIT-THE-MAKING-OF-LEON-1.avi.002
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http://rapidshare.com/files/271251176/CGTOOLKIT-THE-MAKING-OF-LEON-1.avi.008